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#1 |
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Senior Member
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Hi everyone. We're thrilled to announce the second patch for the PS3 version of Unreal Tournament 3 has passed Sony cerification and will be released at roughly 12:00 GMT on 9/24/08.
Below you'll find all the additions, fixes and tweaks included in this patch: Patch2 Changes * Dedicated PC server support for PS3 clients * Various AI fixes/tweaks - Tweaked bot taunting frequency. - Players have priority over bots for touching flag. - AI difficulty tweaks. - Improved bot decision making for whether to attack node or enemy. - Bots don't camp orb spawners as much. - Improved AI for locking node with orb. - Improved low skill bots use of SPMA. - Added bot taunting animation support. - Improved bot informational voice message frequency and message selection. - Tweaked AI skill auto-adjust in campaign. - Improved AI for using Flak Cannon. - Improved AI for using Impact Hammer. - Improved AI for using Link Gun. - Improved AI decision making for whether target can be attacked. - Fixed replication of bot aiming pitch. * Various exploit fixes - Fixed core damaging exploit with shaped charge. * Several stability fixes - Avoid NaNs in angular velocity, coming from ToAxisAndAngle. - Fix for assert trying to replicate zero FQuat (eg. replicating physics before struct has been filled in) - Fixed issue where hoverboard failed to be created. * Several minor gameplay improvements - Fixed not always showing portraits for banter during campaign. - Duel match ends if one player leaves. - More fixes for stats reporting (suicides in some cases). - Remove "Orbs Scored" stat from game since it wasn't used - No quickstart if only one player in instant action match. - Fixed cases where players weren't getting proper scoring bonuses for prime nodes. - Fixed stats credit for translocator telefrags. - Force respawn if no teammate bots in campaign. - Adjusted "too close to attack" range for Manta and Viper. - Fixed cases where SPMA could shoot through a wall it was up against. - Increased incoming shell sound radius. - Fixed manta crouch at full speed exploit. - Pop vipers out of water if underwater. - Fixed some rail turret replication issues. - Improved rail turret controls. * Various rendering fixes - Fixed sporadic sorting issues with instagib and shock beams, and occasionally other effects. - Fixed flag icon scaling on minimap at different resolutions - Fixed orb scaling in minimap at different resolutions. - Improved gib lighting. - Fixed clients seeing full redeemer explosion when non-guided redeemer is shot out of the air. - Fixed cases where orb spawner didn't properly animate in network games. - Fixed gibs not showing for clients of listen server if the gibbed player wasn't visible to the server player. - Fixed gibs not showing for clients of low-gore listen server. - Fixed big head mutator not popping at lower LODs. - Fixed LOD settings for fallback character mesh. - Improved character lighting. - Fixed foot placement for nearby visible players getting on hoverboard. - Fixed rocket launcher switching away on client before firing last three loaded rockets. - Fixed weapon overlay sometimes shown with hidden hands. * Misc - Fixed some environmental stats - No friendly fire mutator in Duel. - Fixed "player" non-existent bots showing up in voice command menu. - Adjusted "last second save" message priority. - Don't allow berserk mixed with speed freak. - When paging up/down on a list, when it wraps around, just wrap to the first/last element of the list, not the first + a page, that makes short lists (1.5 screens high, etc) kind of messy - code fix for red searchlight not following red marker |
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#2 |
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Member
Join Date: Oct 2007
Posts: 58
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This is great news, thank you!
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#3 | |
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Senior Member
Join Date: Dec 2007
Posts: 932
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Quote:
Definitely loading this game up tomorrow when the patch is up!
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UT3Mod.com Direct-download mod resource for PS3. Check it out! |
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#4 |
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Senior Member
Join Date: Jan 2008
Posts: 1,811
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There's still a long way to go but this is a nice start, it would've helped if you had told us you were working on a patch though
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http://i13.photobucket.com/albums/a2...Nightanim1.gif http://pid.us.playstation.com/user/Tailsnakes.jpg I hope your bullet holes become mouths that say my name. - Lupe Fiasco |
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#5 |
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Senior Member
Join Date: Oct 2005
Posts: 1,455
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WarTourist, please clarify. Does this mean that PS3 players can now play on the same servers PC players play on?
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#6 |
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Senior Member
Join Date: Dec 2007
Posts: 932
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I know I'm not WarTourist, but I was under the impression that that means that you can host a server from a PC for the PS3. You know how you can rent servers and host PC games? We could see the same thing for PS3 (i think)
__________________
UT3Mod.com Direct-download mod resource for PS3. Check it out! |
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#7 |
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Senior Member
Join Date: Jun 2008
Posts: 328
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This is amazing. Just when I thought Epic had given up on PS3 users, you come out with this. Thank you. BTW like Tails said it would have helped a ton if we were notified of future patches.
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#8 |
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Senior Member
Join Date: Jun 2008
Posts: 102
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It is good to see that Epic has not abandoned support for the PS3 version of UT3. If only Epic would work together with Sony to publicize UT3 more on the Playstation Store and on http://www.us.playstation.com/ . What about creating a demo and new videos for the Playstation Store? Last week I found a UT3 video on the Japanese Playstation Store. It appeared to be better than the one that's on the US Playstation Store because it shows off more of the different weapons & vehicles.
Also, why not get an in-depth presentation of UT3 and some trailers on an upcoming episode of Qore? The holiday shopping season is coming up fast & it would be foolish on Epic's part to misss the opportunity to stimulate interest (and sales) of UT3. |
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#9 |
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Senior Member
Join Date: Apr 2008
Location: TheDemonSlick PS3/PC, ElDiabloSlick PS3
Posts: 1,635
Gamertag: TheDemonSlick
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Do any of the stability fixes correct the Demo guy bug or help with Mod Support? Also, please clarify what is the truth of the matter regarding what Grinchy/Martinblank said. Also, Thanks! Anything is great.
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Server Admins and PS3 hosts... Your machines are crying out for JUSTICE!!! http://gearsforums.epicgames.com/sho...d.php?t=683493 The Demon Slick went BOOM! http://www.freewebs.com/boomshouse/ The Skaarj Return! Thanks to EE. http://gearsforums.epicgames.com/sho...d.php?t=680443 GOOD LUCK and BEST WISHES to all the Mappers and Modders with your contest entries!!!! Disappointment does not begin to describe this: http://gearsforums.epicgames.com/sho...d.php?t=708895 |
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#10 |
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Member
Join Date: Feb 2008
Posts: 95
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Happy to see they still work on UT3 for PS3 to some degree but I don't see anything I really care about. I see a lot of really minor tweaks.
What does this mean?-"Dedicated PC server support for PS3 clients" Someone said u can set up a pc server for PS3 games but why does that matter if you can just use your ps3 to do that? I don't see anything about helping with the game freezing up when you join a server; No text messaging so we can feel like we're actually interacting with human players. the voice chat kinda sucks. Disappointed.
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PS3 owner: UT3(keybrd/mouse),Rock Band,GTA4, Warhawk, MotorStorm Add me(shane1v) to your Friends list
Last edited by shane1v; 09-24-2008 at 12:32 AM. |
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