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#1 |
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Member
Join Date: Dec 2007
Location: Milano (Italy)
Posts: 60
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18/10/2008 FINAL VERSION HERE
--------------------------------------------------------------- Decided to open a new thread (after having problems with the old one in the last days), the starting one is here --------------------------------------------------------------- 21/02/08 Name: DM-Tempest3 Version: RC1 Compatibility: UT3 1.2 Description: UT99 DM-Tempest Remake Authors: ilbeppe & JollyRulez Original Map: CliffyB Download: DM-Tempest3rc1 CHANGES: - you can't go thru windows in biogun tunnel - biogun tunnel re-worked - you can now jump from jumpboots floor to sniper - changes at minigun room (new floor, new lifts, deco, new roof) - changes in the connection area from jumpboots - shockgun - thighpad - changes at thighpad area (new walls, roof, deco, floor) - changes at necris model room (new floor, new walls, deco) - belt room has been decreased, now it's smaller plus minor changes - belt room has now a shortcut to belt from central pillar - changes at amp room (you can now dodge between the three pillars) - changes at secondary flak room (replaced with biorifle), connection below amply, from stairs to flak room - changed all stairs - changes at armor room (new floor, new walls, deco) - changed windows in all rooms - World change, outside Minigun room window has been changed, it takes place now a naval port - bot fully supported now - map lightning - models in glass has been edited a bit - new weapons placement (removed Link Gun in Belt room and placed at Armor room (secondary RocketLauncher has been remove), Biorifle moved and replace the secondary Flak Cannon) -> need more feedback but we did this change after a lot of discussion with euro players - helmet and thighpad has been inverted - flak cannon has been moved to the original place - some various and small fixes/changes like materials here and there TODOLIST: - Eventual changes/fixes to map lightning - Custom Music (original song by JollyRulez) - various/eventual small changes/fixes post-feedback [NEW SCREENSHOTS] ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() More sshots: 1 2 3 4 5 6 Last edited by JollyRulez; 10-17-2008 at 11:02 PM. |
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#2 | |
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Senior Member
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Quote:
![]() PS: 2 RLs & 2 Minis are no good imho! Last edited by skcuScipE; 02-05-2008 at 04:05 PM. |
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#3 |
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Senior Member
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yay ^^
few hours to go xD
__________________
.::ilbeppe's Unreal::. Latest map : .:: DM-Tempest 3 ::. Little things that would make ut3 perfect. please support. |
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#4 |
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Senior Member
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Can we expect a lovely conversion of Turbine afterwards?
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#5 |
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Banned
Join Date: Jun 2004
Location: The Pits of Hell
Posts: 6,193
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Why start a new thread if it still a beta? And without a download link at that? I'm just curious ... plus you are not using the correct format for announcing new content.
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#6 |
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Senior Member
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@ EPIC
Please make Anuban an admin!!!! He thinks he is one of you guys already. |
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#7 |
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Banned
Join Date: Jun 2004
Location: The Pits of Hell
Posts: 6,193
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What is you problem? I just asked the dude a couple of questions and pointed out something every modder and the vast majority of UT player knows with regards to formatting announcement threads. Why do you have any problems with that? No need to be a troll man, I realize you are new and have not been part of this community for years like I have but that stuff gets you in trouble on these forums.
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#8 |
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Member
Join Date: Dec 2007
Location: Milano (Italy)
Posts: 60
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cos I had problem with the forum in the last days, cannot edit the first one.. then opened this but other was working too (but too late) thats why I have added the link to the first, sorry for this if it's annoying you
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#9 |
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Junior Member
Join Date: Nov 2007
Posts: 16
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Textures look awful
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#10 |
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Banned
Join Date: Jun 2004
Location: The Pits of Hell
Posts: 6,193
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Its a little annoying but oh well ... still though you should format your announcements correctly new thread or not. I don't understand what is so difficult about following the accepted format. But fine ... if the mods have nothing to say so be it.
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