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Old 11-29-2007, 01:12 PM   #1
xtremexp
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Utility (PC) UT3 Converter2-0.21-09/11/09

*** UT3 Converter ***
Author: XtremeXp (a.k.a Solarsys)
Version: 0.21 (09/11/09)

Downloads:
UT3 Converter1 (OLD VERSION,if u have any trouble with UT3Converter2 use this)
UT3 Converter2 v0.21

About version:
UT3Converter1 is the very first version of UT3Converter.This version is no longer udpated.
UT3Converter2 is a totally new program rebuilt from scratch @source code


*** Description ***
This tools helps converting maps by saving you lot of time:
-from DeusEx to Unreal Tournament 2004
-from Unreal Tournament to Unreal Tournament 2004
-from Unreal Tournament 2004 to Unreal Tournament 3

Requirements:
-Java 1.6 (www.java.com)
-One of the following games
-Unreal Tournament
-Deus Ex
-Unreal Tournament 2004
-Unreal Tournament 3
-Some minimum skills in UnrealEditor usage.


Additional Credits:

* Pierre-E Gougelet (nvconvert - dds To psd conversion) http://www.xnview.com/
* Alex Stewart - UED Texture Toolkit - Terrain HeightMap 16-bit greyscale texture conversion (.bmp->.tiff) - http://www.foogod.com/UEdTexKit/
* Java Advanced Imaging (JAI)java library (.tiff reader) - https://jai.dev.java.net/
* Chris Bagwell-Sox-Wav conversion - http://sox.sourceforge.net
* Antonio Cordero Balcázar -UT Packages Delphi unit http://www.acordero.org


*** Origin of the project ***
As a mapper i wanted to convert my UT2004 maps to UT3 but it failed.
So i started digging into these T3D level files ...



*** Installation ***
Click on UT3Converter2-Setup.exe and follow the instructions.


*** Execution ***

Execute file "UT3Converter.exe". At first time, program will ask you to set the root install folder
of the unreal games you have on your computer. (e.g.: "C:\Games\UT").

*** Converting UT/DeusEx maps to Unreal Tournament 2004 ***
Go to "File"->"UT99 Map" or "File"->"Deux Ex Map" then "Convert to UT2004 ..."
Select your UT or DeusEx map.
Select the output folder (where all textures,sounds,... will be exported),use better an empty folder.
Configuration Panel:
Configuration File:
Uses by default UT2004-Default.umc. If your are converting some singleplayer map (aka coop maps)
select UT2004-Coop.umc.

If you use UT2004-Coop.umc configuration file, you will have to download and
install these packages in your UT2004 game:
-SatoreMonsterPack120 - http://hp.vector.co.jp/authors/VA026071/Downloads.html
-UnrealBeta - http://forums.epicgames.com/showthread.php?t=572646

Scale Factor:
Uses by default 1.25X. Select 1X if you have selected UT2004-Coop.umc file in configuration file
Press "ok" and follow the instructions.
Note: If you have selected "UT2004-Coop.umc" as configuration file ,open into the UT2004 unrealeditor these .u files
-PlaceableWeapons.u
-U1EnviroDeco.u
-U1Pawns.u
-CoooPG.u
-SatoreMonsterPack120.u

*** Converting UT2004 maps to Unreal Tournament 3 ***
Go to "File"->"UT2004 Map" then "Convert to UT3 ..."
Select your UT2004 map.
Select the output folder (where all textures,sounds,... will be exported),use better an empty folder.
Configuration Panel:
Save Package:
This is the unreal package name (.upk) where you will save converted ressources
(sounds,textures,staticmeshes,..) of your UT2004 map. (e.g: "IslandMapPack" (.upk)).
You can set it to whatever you want you just need to set it.

BrushTex UVScale:
Uses by default 8X.This parameters set the scaling of textures on brushes. For most of UT2004
maps 8X is a good value. However if converted UT2004 map doesn't have good scaled textures for brushes
you can change this value.
Press "ok" and follow the instructions.

Note: Building time can take a very long time (up to 30-45 min), so just be patient.

*** Tools ****
Level Scaler: T3D File->T3D Level->Scale Map - Scale up or down any UT/UT2004/U1/DeusEx map.
Actors Usage: T3D File->T3D Level->Actors Usage - Identifies actors uses in T3D file.
Actors Filter: T3D File->T3D Level->Actors Filter - Filters T3D Level file with specified actor names (e.g.:"Mover,Brush,Light")
Uses "," as separator.

*** KNOWN BUGS/LIMITATIONS ***
-All-Do not work with folders with spaces (e.g.: "C:\Program Files\UnrealTournament")
-UT and DeusEx Games -Will not convert custom textures in external packages (not in myLevel/e.g: ../Textures/myPackage.utx) for
-UT2004->UT3 - Some staticmeshes can't be converted. ("ucc batchexport mypackage.usx StaticMesh t3d" cmd bug)
-It will not convert custom scripts/actors
-Can't convert maps using UTF16-LE or UTF16-BE t3d file encoding. Check that mapname doesn't have exotic chars such as {%^,.. but only alphanumeric values (a->z,0->9) then save your map.



History:
V0.22:
[UT2004->UT3]-Fixed failure of texture names replacement with exotic char such as "{,}"
->Tested map: AS-DP-TrialsV1.ut2 Texture Naming Error: DP.Misc.MapBY{CF}BilL@MTLOL
[UT2004->UT3]-Fixed error while converting Lights to PointLight without all axis location info
->Tested map: AS-TempleOfTime

V0.21:
Added partial install game detection
[U1/UT->UT2004]-Now converts LadderZone to LadderVolume
[U1/UT->UT2004]-Improved .uc deco file generation for converting .u deco files to UT2004
[U1/UT->UT2004]-Improved AmbientSound Volume+Radius
[U1/UT->UT2004]-Fixed obsolete light effect LE_WateryShimmer,LE_TorchWaver,LE_FireWaver,LE_Clo udCast on impor

<0.21: see history.txt file

Last edited by xtremexp; Today at 06:57 AM. Reason: UT3 Converter2-0.21-09/11/09
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Old 11-29-2007, 01:17 PM   #2
freddĦe
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absolutely awesome! thanks for this!!
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Old 11-29-2007, 01:47 PM   #3
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thanks !!!!!!!
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Old 11-29-2007, 01:49 PM   #4
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wow good job man
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Old 11-29-2007, 02:03 PM   #5
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I just tested it. Works great.

I had the problem of not getting some surfaces to be lit (no matter what I tried) but apart from that it is awesome.
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Old 11-29-2007, 03:26 PM   #6
ShockStorm
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Wow nice tool. I hope someone hosts face-classic instagib CTF on one of their servers. That would be awesome, if even possible.
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Old 11-29-2007, 03:40 PM   #7
ScottUT
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Does that mean we will see CTF-FaceClassic?
Someone get to porting that.
Would also like to see CTF-Avali2k4
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mmmpeaches9: nice, i've done that before but they were all like 5 year olds, they were all crowded up and took em all out with my shotty.
Thats terrible
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Old 11-29-2007, 04:01 PM   #8
Bret Hart
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Works good except that all the light colors are wrong.
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Old 11-29-2007, 04:03 PM   #9
VACkillers
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i would absolutely LOVE to see some 2k4 ports with the new UT3 textures...
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Old 11-29-2007, 04:05 PM   #10
xtremexp
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Quote:
Originally Posted by Bret Hart View Post
Works good except that all the light colors are wrong.
i've fixed it .
Just had bad range conversion of UT2004 Colors.
UT2004 Colors:
HSB: values range: 0->255
UT3 Colors
RGB: values range:0->100
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Last edited by xtremexp; 11-29-2007 at 05:39 PM.
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