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#1 |
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Senior Member
Join Date: Dec 2006
Posts: 436
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*** UT3 Converter ***
Author: XtremeXp (a.k.a Solarsys) Version: 0.21 (09/11/09) Downloads: UT3 Converter1 (OLD VERSION,if u have any trouble with UT3Converter2 use this) UT3 Converter2 v0.21 About version: UT3Converter1 is the very first version of UT3Converter.This version is no longer udpated. UT3Converter2 is a totally new program rebuilt from scratch @source code *** Description *** This tools helps converting maps by saving you lot of time: -from DeusEx to Unreal Tournament 2004 -from Unreal Tournament to Unreal Tournament 2004 -from Unreal Tournament 2004 to Unreal Tournament 3 Requirements: -Java 1.6 (www.java.com) -One of the following games -Unreal Tournament -Deus Ex -Unreal Tournament 2004 -Unreal Tournament 3 -Some minimum skills in UnrealEditor usage. Additional Credits: * Pierre-E Gougelet (nvconvert - dds To psd conversion) http://www.xnview.com/ * Alex Stewart - UED Texture Toolkit - Terrain HeightMap 16-bit greyscale texture conversion (.bmp->.tiff) - http://www.foogod.com/UEdTexKit/ * Java Advanced Imaging (JAI)java library (.tiff reader) - https://jai.dev.java.net/ * Chris Bagwell-Sox-Wav conversion - http://sox.sourceforge.net * Antonio Cordero Balcázar -UT Packages Delphi unit http://www.acordero.org *** Origin of the project *** As a mapper i wanted to convert my UT2004 maps to UT3 but it failed. So i started digging into these T3D level files ... *** Installation *** Click on UT3Converter2-Setup.exe and follow the instructions. *** Execution *** Execute file "UT3Converter.exe". At first time, program will ask you to set the root install folder of the unreal games you have on your computer. (e.g.: "C:\Games\UT"). *** Converting UT/DeusEx maps to Unreal Tournament 2004 *** Go to "File"->"UT99 Map" or "File"->"Deux Ex Map" then "Convert to UT2004 ..." Select your UT or DeusEx map. Select the output folder (where all textures,sounds,... will be exported),use better an empty folder. Configuration Panel: Configuration File: Uses by default UT2004-Default.umc. If your are converting some singleplayer map (aka coop maps) select UT2004-Coop.umc. If you use UT2004-Coop.umc configuration file, you will have to download and install these packages in your UT2004 game: -SatoreMonsterPack120 - http://hp.vector.co.jp/authors/VA026071/Downloads.html -UnrealBeta - http://forums.epicgames.com/showthread.php?t=572646 Scale Factor: Uses by default 1.25X. Select 1X if you have selected UT2004-Coop.umc file in configuration file Press "ok" and follow the instructions. Note: If you have selected "UT2004-Coop.umc" as configuration file ,open into the UT2004 unrealeditor these .u files -PlaceableWeapons.u -U1EnviroDeco.u -U1Pawns.u -CoooPG.u -SatoreMonsterPack120.u *** Converting UT2004 maps to Unreal Tournament 3 *** Go to "File"->"UT2004 Map" then "Convert to UT3 ..." Select your UT2004 map. Select the output folder (where all textures,sounds,... will be exported),use better an empty folder. Configuration Panel: Save Package: This is the unreal package name (.upk) where you will save converted ressources (sounds,textures,staticmeshes,..) of your UT2004 map. (e.g: "IslandMapPack" (.upk)). You can set it to whatever you want you just need to set it. BrushTex UVScale: Uses by default 8X.This parameters set the scaling of textures on brushes. For most of UT2004 maps 8X is a good value. However if converted UT2004 map doesn't have good scaled textures for brushes you can change this value. Press "ok" and follow the instructions. Note: Building time can take a very long time (up to 30-45 min), so just be patient. *** Tools **** Level Scaler: T3D File->T3D Level->Scale Map - Scale up or down any UT/UT2004/U1/DeusEx map. Actors Usage: T3D File->T3D Level->Actors Usage - Identifies actors uses in T3D file. Actors Filter: T3D File->T3D Level->Actors Filter - Filters T3D Level file with specified actor names (e.g.:"Mover,Brush,Light") Uses "," as separator. *** KNOWN BUGS/LIMITATIONS *** -All-Do not work with folders with spaces (e.g.: "C:\Program Files\UnrealTournament") -UT and DeusEx Games -Will not convert custom textures in external packages (not in myLevel/e.g: ../Textures/myPackage.utx) for -UT2004->UT3 - Some staticmeshes can't be converted. ("ucc batchexport mypackage.usx StaticMesh t3d" cmd bug) -It will not convert custom scripts/actors -Can't convert maps using UTF16-LE or UTF16-BE t3d file encoding. Check that mapname doesn't have exotic chars such as {%^,.. but only alphanumeric values (a->z,0->9) then save your map. History: V0.22: [UT2004->UT3]-Fixed failure of texture names replacement with exotic char such as "{,}" ->Tested map: AS-DP-TrialsV1.ut2 Texture Naming Error: DP.Misc.MapBY{CF}BilL@MTLOL [UT2004->UT3]-Fixed error while converting Lights to PointLight without all axis location info ->Tested map: AS-TempleOfTime V0.21: Added partial install game detection [U1/UT->UT2004]-Now converts LadderZone to LadderVolume [U1/UT->UT2004]-Improved .uc deco file generation for converting .u deco files to UT2004 [U1/UT->UT2004]-Improved AmbientSound Volume+Radius [U1/UT->UT2004]-Fixed obsolete light effect LE_WateryShimmer,LE_TorchWaver,LE_FireWaver,LE_Clo udCast on impor <0.21: see history.txt file Last edited by xtremexp; Today at 06:57 AM. Reason: UT3 Converter2-0.21-09/11/09 |
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#2 |
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Junior Member
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absolutely awesome! thanks for this!!
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#3 |
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Banned
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thanks
!!!!!!!
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#4 |
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Senior Member
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wow good job man
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#5 |
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Senior Member
Join Date: Jan 2003
Posts: 6,933
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I just tested it. Works great.
I had the problem of not getting some surfaces to be lit (no matter what I tried) but apart from that it is awesome. |
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#6 |
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Junior Member
Join Date: Nov 2007
Posts: 16
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Wow nice tool. I hope someone hosts face-classic instagib CTF on one of their servers. That would be awesome, if even possible.
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#7 |
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Senior Member
Join Date: Feb 2007
Posts: 455
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Does that mean we will see CTF-FaceClassic?
Someone get to porting that. Would also like to see CTF-Avali2k4
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mmmpeaches9: nice, i've done that before but they were all like 5 year olds, they were all crowded up and took em all out with my shotty. Thats terrible |
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#8 |
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Banned
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Works good except that all the light colors are wrong.
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#9 |
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Senior Member
Join Date: Aug 2007
Posts: 637
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i would absolutely LOVE to see some 2k4 ports with the new UT3 textures...
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#10 |
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Senior Member
Join Date: Dec 2006
Posts: 436
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i've fixed it .
Just had bad range conversion of UT2004 Colors. UT2004 Colors: HSB: values range: 0->255 UT3 Colors RGB: values range:0->100
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UT3 PlayerName: Solarsys Last edited by xtremexp; 11-29-2007 at 05:39 PM. |
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