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#11 |
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Member
Join Date: Dec 2007
Posts: 62
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Making Hazard: The Journey Of Life (http://www.demruth.com/hazard.htm) standalone and then finishing it completely.
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#12 |
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Senior Member
Join Date: Jul 2006
Posts: 145
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FPS with vehicles , simples
see sig
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#13 | |
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Senior Member
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Quote:
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#14 |
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Junior Member
Join Date: Oct 2007
Posts: 2
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Picking up the basics of UDK.
![]() I've been mapping for the best part of 3 years on other engines and I was getting pretty bored so this is going to be like a breath of fresh air. Now all I have to find is something to work on. |
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#15 |
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Junior Member
Join Date: Nov 2009
Posts: 8
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I am learning UDK never worked with any of the unreal engines before. Then Once I learn them then I will be making a Multiplayer RPG as a prototype for a much larger project.
The RPG will allow a group of friends to get on and form a party to play through the Open world RPG. So instead of NPCs as party members you will have friends. We might even host our own servers allowing up to 64 players to get on together and battle it out in the fantasy world. |
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#16 |
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Senior Member
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I actually was not going to do anymore modding or development with the unreal engine , as I was getting kinda bummed out over certain aspects that I wont go too much into. After spending close to a month and a half going through several different game engines to see what could be used for a project I and a couple friends wanted to produce, nothing was worth the time and I was let down.
Then I find out about this UDK and I was instantly inspired once again. Now me and 3 others I'm working with are researching some details on how we can use this for our project and hopefully this allows us to show off our skills in the best ways. We are looking for a programmer who wants to assist with getting things off the ground, so if your interested you can always PM me here. It's not a paid gig (yet) so dont expect $$$ up front. This is more of a project that few award winning 3d modelers, a disney animator, and 10 yr+ experienced unreal modders wanted to focus all of our energy on for a demo of what we can do to show off to a potential investor. And hopefully someday get this game idea made retail.
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#17 |
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Junior Member
Join Date: Nov 2008
Posts: 10
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working on third person ninja stealth game!
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#18 |
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Junior Member
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I was using UT3 to make a level prototype for my indie game, now i will be using UDK for it, and hopefully for the commercial release as well.
Currently designing my company website, looking for an Unreal programmer with experience. It will be a three-man team (me in art, someone to be the main programmer, and i already have the accountant/finance person) with freelancers hired for any additional work (like music). Compensation for the programmer will be co-ownership and 50-50 profits. After being abroad working in games, i returned home, and now i took the next 2 years off and i'm just dedicated to getting this done.
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Unknown Robot - indie videogame developer My Portfolio :: artbymasa :: My deviantART |
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#19 |
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Member
Join Date: Apr 2007
Posts: 56
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I slowly working on one large WAR level for UT3.
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AMD Phenom II X4 940BE-8GB RAM-HD 4870X2-320GB-1500GB-Audigy2-Asus M3A32Deluxe-AgeiaPhysX Accelerator Last edited by DukeNukemCZ; 11-07-2009 at 10:30 PM. |
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#20 |
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Member
Join Date: Nov 2009
Location: London/ Paris
Posts: 80
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I'm planning to do a third person infiltration game ( metal gear like) but for the time being I may do a small beat them all to understand how the udk works.
this some screenshots of my model in-game ![]() can find more on my blog. cheers
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http://kankeine.blogspot.com/ Last edited by sueds; 11-07-2009 at 06:55 PM. |
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