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#111 | |
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Senior Member
Join Date: Jun 2007
Location: Christchurch
Posts: 280
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Quote:
The nature scene is looking great.
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#112 |
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Senior Member
Join Date: Sep 2007
Posts: 238
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#113 |
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Senior Member
Join Date: Mar 2009
Posts: 136
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Well I coded up my grappling hook, *seems* to be working properly in LAN mode, now I'm giving modeling a gun a stab. I spent a day or two going over tutorials and learning Zbrush, learning to retopology, etc. Still not sure I want to go with it, but had fun making it quickly in Zbrush. This is freeform, no concepts or anything, I just kinda sat there chipping away at a clump of digital clay. It's not intended to be realistic or anything.
I actually baked a low poly version out (xNormal rules) just to test real fast in UDK and make sure I wasn't going to spend time on a model and have it fail at later stages. This is the first time I've tried this workflow, Zbrush high detail/polypaint, retopology a low model, UV low model, send to xNormal, bake out normals and final texture map. It actually worked! Obviously this isn't textured and a projectile would go in the flattened area. Just for fun at this point. Really just wanted to test the new Zbrush tools for making more hard surfaces and less orgranic. This gun was just a zsphere once upon a time ![]() ![]() danimal Last edited by danimal'; Yesterday at 11:40 PM. |
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#114 |
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Junior Member
Join Date: Dec 2007
Posts: 14
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Some nice works coming along guys keep it up
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