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#1 |
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Member
Join Date: Dec 2007
Posts: 53
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tested some imports of objects from maya into the new udk 3... but im seeing something that isn't quite clear as to what the issue is or what it wants to have happen.
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#2 |
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Junior Member
Join Date: Oct 2007
Posts: 7
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#3 |
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Member
Join Date: Dec 2007
Posts: 53
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yea no idea, we keep getting this each time we import a model.. 1335 tris, 2048 verts for example. directly from maya
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#4 |
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Administrator
Join Date: Jan 2002
Location: Raleigh
Posts: 181
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It means your 7600 vertex count mesh ended up being 16104 in the engine, which is a tad more than we'd expect. In most cases it means that you might want to check your source content. An artist would have to reply with the details. It's safe to ignore if you don't care about vertex count ;-)
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#5 |
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Senior Member
Join Date: Nov 2007
Posts: 124
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I have several models I created myself, many of them pretty simple like a chair or a bucket, but I always get these messages and the vertex count usually close to doubles in number. What do I have to check in the original model (using max)? They all seem pretty clean to me. I've tried to import both with and without a collision mesh to check if that had any impact, but no difference.
Also, are there any performance issues if I ignore this? |
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#6 |
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Member
Join Date: Jan 2009
Posts: 48
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I read about this, and you check the second box when importing don't you? which lowers it by quite a lot. But is another way to reduce it by doing things like tri stripping? and triangulating it yourself really efficiently?
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#7 |
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Junior Member
Join Date: May 2009
Posts: 19
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This message means that your vertex count is higher than expected. You can have the same triangle count 2 staticmeshes, yet have more vertices in one. It all depends on the smoothing groups. If you have 2 smoothing groups, vertices need to split, so that their normals can point at different directions... if it's the same smoothing group you would only need one vertice pointing at one direction.
Beware, what really matters is vertex count, not triangle count. Vertex count will increase the resource size. |
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#8 | |
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Senior Member
Join Date: Oct 2006
Location: Grenada
Posts: 184
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Ah yes Norman3D is right. I imported a simple cylinder mesh and got scare for a sec by that same message.
For me it's best to ignore it for simple models, as for more complex models you might want to optimize your smoothing groups if the vertex counts get too high.
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#9 |
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Member
Join Date: Jan 2009
Posts: 48
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yeah, although there are alot of things that can contribute to it.
Everytime there is a new smoothing group another vert is made there, or if your UVs are split then that will create a new vert there. Another reason is if it isn't tri-stripped correctly, every time it needs to start a new strip it will create another. If i'm not mistaken vertex colour also does it. So if you really want to optimise look into all of them
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